In Immersive Experience Studio, I am creating an indoor wild west town in which guests get to become bounty hunters and track down their assigned target with an IR enabled revolver. Guests enter through a train station facade and board a simulated train ride before reaching the town. Everything is being modeled in Revit and textured using Quixel megascan materials in Unreal.
Train Model in Revit
Train Passenger Car Interior
General Store Layout
General Store Textured
Saloon Interior with no walls
Textured Train in Unreal Engine
Attraction Facade
General Store Interior 3D Model
Saloon Exterior
Modeled Attraction Interior
In Universal Creative Lab, I’m designing a dark ride. These are early versions of the layout using models made in Revit as well as Unreal Engine, and has been animated in Unreal. The design is continuously being updated to account for ASTM Standards. Each layout will progressively become more detailed as you scroll. As more improvements are made, these layouts will be further updated.
Universal Creative Lab Original Scene Layout
Universal Creative Lab Updated Scene Layout