Attraction Layout with Show Lighting
Attraction Layout with Work Lights
Swipe below to see the progression of the layout.
This project was created in collaboration with Universal Creative through the Universal Creative Lab at University of Central Florida.
My work partner, Adam Stremmel also worked heavily on this project, creating our early concept art with Autodesk Sketchbook, our ride vehicle in Revit, and the clothing of all of our characters in Marvelous Designer. I created the layout, design, and animations of the attraction in Unreal Engine, modeled all of the buildable structures as well as almost all of the 3D props in Revit, used Metatailor to rig Adam’s clothing to Unreal’s Metahuman skeletons, and used 3DS Max to model Montresor and Fortunato’s masks.
Credits for Elements not made by us:
Costume Fabric Patterns:
Blue dress fabric pattern by MalyskaStudio on magnific.com
White dress fabric pattern by Nathapon Jitrakman on vecteezy.com
Pink dress fabric pattern by Seabrook on shopify.com
Assets from Fab:
Paintings by Hivemind
Masks (excluding Montresor and Fortunato) by Color Studio
Skeleton by a990824
Tricorn hat lowpoly by Aartee
Materials, Metahumans, plants, and bread by Quixel
Audio from Pixabay:
street carnival 2 by freesound_community
Snoring Long by freesound_community
Mister Sinister by freesound_community
Swinging bells by freesound_community
cinderblockmove by freesound_community
Dark Ambient Atmosphere 2 by Dany dory
Scary Chain Noises by Alex_Jauk
Audio from Youtube:
Torna a Surriento by Mastellone Diuseppe